Resident Evil

Unlike subsequent Resident Evil games, the first game had a live-action opening and endings in the style of a horror B-movie. The opening footage in Western releases was significantly re-cut to exclude much of the gore. Although Capcom had intended to include the complete and uncensored version of the intro in the later releases, only the PC, some North American and European Sega Saturn releases, and the German and French PAL PlayStation Director's Cut releases contained the original FMV.
The gameplay environment consists of polygonal 3D characters placed over prerendered bitmap backgrounds. As such, the game relies on pre-determined camera angles as opposed to a real-time camera. As a result, the game uses a "tank-like" control scheme. Instead of the player moving the character in the direction pushed on the control stick, the character instead moves forwards by pressing up, backwards by pressing down and will turn on the spot by pushing left or right directional buttons.
Resident Evil: Director's Cut
An updated version of Resident Evil for the PlayStation, titled Resident Evil: Director's Cut, was released in September 1997, 18 months after the original release. Director's Cut was produced to compensate for the delay of the sequel, Resident Evil 2, and was originally bundled with a playable demo of that game.
The main addition is the inclusion of an 'Advanced' mode featuring new camera angles, different item and enemy placement, a more powerful handgun and new default outfits for Chris, Jill, and Rebecca. The original game is included, with a new "Beginner" setting where the amount of ammunition available is doubled. One of the new features in the Director's Cut, a zombified version of Bravo Team member Forest Speyer, was later kept in all later re-releases and in the GameCube remake.
A second release of Director's Cut, known as the Dual Shock Version, was released in Japan and North America. The Dual Shock Version featured support for the Dual Shock controller's analog controls and vibration functions, as well as a new symphonic soundtrack by Mamoru Samuragouchi, replacing the original soundtrack by Makoto Tomozawa, Akari Kaida, and Masami Ueda. The Japanese version of the Dual Shock Version came packaged with a bonus disc that contained downloadable save data and footage of the Japanese dubbed version of Resident Evil and gameplay footage of Resident Evil 1.5 (the canceled version of Resident Evil 2). The North American and European releases of Director's Cut were marketed as featuring the original, uncensored footage as seen in the Japanese releases. However, the FMV sequences were unchanged from the previous western releases and were still censored. Capcom claimed the omission was the result of a localization mistake made by the developers and offered the uncensored intro as a free download from their website as an appeasement. The French and German PAL versions of Director's Cut feature the uncensored FMVs, in colored versions.

PlayStation 3 users can purchase and download Resident Evil: Director's Cut for play on the PSP. As of April 2007, the game is only available in Japan, Hong Kong and Taiwan stores
Resident Evil: 2

The game is set on September 29, 1998. Zombies have infested Raccoon City. A biological weapon known as the T-Virus[1] was released into the sewer system. Rats then spread the virus to the city's population. Two people make their way to Raccoon City: Leon S. Kennedy, a rookie police officer on his first day on the job in Raccoon Police Department, and Claire Redfield, a college student looking for her brother, Chris Redfield. Leon and Claire find themselves fighting against hordes of creatures in their search for survival

Several months after the original release, a second version of Resident Evil 2 was released known as the DualShock Version. As the title suggests, the game was modified to incorporate support for the vibration function and analog control of the PlayStation DualShock controller. The main addition is a new unlockable minigame, Extreme Battle. The objective is to reach the police station from the underground laboratory and retrieve four anti-biohazard bombs located throughout the station. There are four playable characters and three difficulty settings. The Extreme Battle became a standard feature for subsequent versions of the game.
There are also some minor additions, such as ranking screens for the Hunk and Tofu minigames, a Rookie difficulty setting for the main game, as well as a "USA version" mode in the Japanese version, based on the North American version's default setting and a new cheat code that grants the player unlimited ammo for all weapons
Resident Evil: 3 Nemesis
The game takes place in Raccoon City and begins just a day before the events in Resident Evil 2.
A new feature is a boss-like enemy: the Nemesis, an experimental Tyrant model programmed by Umbrella to hunt down and kill S.T.A.R.S. members. Nemesis is very different from most enemies. He can run, use weapons, and has a dodge move, and is the first monster capable of pursuing the player from one area to the next. Nemesis is encountered throughout the game, in set-pieces, boss fights, and the occasional random encounter as the player explores the city. Even if defeated in combat, Nemesis will eventually get back up and continue the pursuit.
In a departure from the game's predecessors, the player cannot choose between two playable characters from the beginning. Instead, the game is played almost entirely as Jill, although there is a short section in which the player controls Carlos.
Resident Evil 3 incorporates a dodge move that allows the player to avoid or repel enemy attacks. The player can also use a new quick turn ability, spinning 180 degrees, allowing the player to escape or turn to face an enemy very quickly. Enemies can now follow the player down stairs.
The game also features an ammunition creation system in which new ammunition can be created from gunpowder through the cartridge reloading tool, or by combining gunpowder with ammunition. Players can also shoot oil drums or pipes located in certain areas resulting in an explosion or a spray of steam that can kill nearby enemies. The game also incorporates a randomization feature in which item and enemy placement, as well as puzzle solutions and cutscenes, change during gameplay.
At certain points in the game, the screen will turn white and the player will enter Live Selection mode, in which they're prompted to choose between one of two possible actions (not choosing either is also a third choice), affecting the direction the story takes. There is only a limited amount of time to choose.
here is an unlockable minigame titled The Mercenaries - Operation: Mad Jackal. The player can choose from three U.B.C.S. members that appear in the main game, with each character having a different set of items and weapons. The objective is to reach the warehouse from the station cable car in a limited amount of time. The player can extend their remaining time by killing monsters in quick succession, and gain additional items and ammunition by saving civilians. The player can use their winnings from the minigame to purchase unlockable weapons for the main game.
There are also eight different character-specific epilogues that are unlocked sequentially after the player clears the game several times. Each epilogue reveals the fate of a major character from the first two games following the destruction of Raccoon City
Resident Evil: Code: Veronica

Code: Veronica is the first Resident Evil game in the main series to use 3D backgrounds instead of the traditional pre-rendered ones. Despite this, the camera does not follow the player around, but swings between semi-fixed angles (similar to the original Dino Crisis). However, two weapons in the game (a sniper rifle and a linear launcher) can be fired from the character's point of view. First person view mode is also available in the game's unlockable Battle Game minigame.
Gameplay remained largely unchanged from Resident Evil 3: Nemesis (which was developed in tandem with Code: Veronica); features such as explosive oil drums and a 180-degree turn having been carried over to this game. Items from Resident Evil 2, such as upgradeable handgun parts and "side packs" for larger item capacity are included, as well as new weapons such as crossbow arrows mixed with gun powder and Anti-B.O.W. rounds for the grenade launcher. A unique feature of Code: Veronica is the inclusion of various dual wielding pistols, allowing the player to target two enemies at the same time. Some of the more subtle improvements in Code: Veronica include the addition of continues, allowing the player to retry a scene after a game over, and the ability to pick and use a healing herb when the character's inventory is full.

As with previous installments, Code: Veronica features two protagonists, Claire Redfield and her brother Chris. Unlike Resident Evil 2, in which the player could choose to start the game with either character, Code: Veronica forces players to take control of Claire for the first half of the game and then start the second half with Chris. All of Claire's weapons and items left in the item box are available for Chris to pick up in his half of the game. In addition, a third character, Steve Burnside, is briefly playable during the game's first half and Claire herself is playable during a short portion of Chris' scenario.
Like previous Resident Evil titles, there are hidden features that are unlocked after meeting certain requirements. After completing the main game, a Battle Game is unlocked in which the player can choose from one of five characters (Chris, Claire with her normal and one secret outfit, and two unlockable characters, Albert Wesker and Steve), travel through a series of rooms, clear each area of monsters and eventually defeat a character-specific boss in the quickest time possible. Both the main game and the Battle Game feature their respective unlockable weapons.
Resident Evil: Zero

The main gameplay feature of Resident Evil Zero, dubbed the "partner zapping" system, is unique in the series in that instead of choosing a single character to play through the whole game, the player controls both the main characters, Rebecca Chambers (S.T.A.R.S. Bravo Team's 18-year-old medic, seen in the original Resident Evil) and Billy Coen (an escaped ex-military convict) simultaneously through the entire game. Both characters can travel together, with one character being controlled by the player and other by the computer, or split up and search separate areas each at the same time. Even when controlling your own character, you can also control the other characters' movements with the C stick. This dual control is central to solving some of the puzzles in the game. The difference between both characters is that Rebecca can acquire chemicals with her mixing kit and can get into tight spaces, but is more fragile to enemy attacks. In contrast, Billy can handle heavy objects, has an oil lighter and can sustain more damage than Rebecca, but cannot mix herbs (in contrast from previous games, in which any character could mix herbs).
The game also does away with the use of boxes placed in fixed locations for the player to store items in. Instead, the player can now drop items on the floor to make room for new ones, which they can later retrieve for future use. The locations of dropped items are displayed on the player's map.
Resident Evil: 4

The gameplay focuses on fast-paced gunplay, quick controls, and shootouts involving massive crowds of enemies in large open areas. This is a departure from the other games in the series, which focus on exploration and conservation of ammunition. The camera is focused behind Leon, and it zooms in for an over-the-shoulder view when aiming a weapon. The addition of a laser sight adds a new depth to the aiming not present in the other games of the series. The player is able to aim in various directions and easily change their placement at any time. Bullets now affect the enemies specifically where they are shot. Shots to the feet can cause enemies to stumble, while shots to the arms can cause them to drop their weapons.
Another new aspect of Resident Evil 4 is the inclusion of context-sensitive controls. Based on the situation, the player can interact with aspects of their environment: kicking down a ladder, jumping out of a window, or dodging an enemy attack. There are also dynamic cut scenes, in which the player must press buttons indicated on-screen to execute actions such as dodging a falling boulder or wrestling an enemy to stay alive. These are often incorporated into the game's many boss battles, where the player must avoid one-hit kill attacks. The Wii version expanded on this concept slightly by including a quick Wii Remote shake as a possible context sensitive action.

Capcom added new content made specifically for the PlayStation 2, and later added into the PC and Wii releases. The largest addition is 'Separate Ways', a minigame which revolves around Ada Wong's involvement in Resident Evil 4, and her connection to Albert Wesker, a former member of the S.T.A.R.S., who is now attempting to revive Umbrella. The player can also unlock 'Ada's Report', a five-part documentary, which analyzes Ada's relationship with Wesker and his role in the plot, new costumes for Leon and Ashley, a new laser weapon, and a cut scene viewer.
In 2004, the Umbrella Corporation's secretive activities within Raccoon City have become a public affair. Following an investigation conducted by the US government, several Umbrella officials are implicated and prosecuted. The government indefinitely suspends Umbrella's business, causing the company to become bankrupt.
Leon S. Kennedy was recruited by the US government after they learned of his actions in Raccoon City. Leon is sent on a mission to rescue Ashley Graham, the President's daughter, who has been kidnapped by a mysterious cult. Leon travels to a rural village in Europe, where he encounters a horde of unruly villagers who pledge their lives to Los Iluminados (The Illuminated Ones), the cult that kidnapped Ashley.
During the course of the mission, Leon is reunited with Ada Wong, a woman he met in Resident Evil 2, and Jack Krauser, one of Leon's former comrades from his years of government training, thought to be dead. He also meets Luis Sera, a former Los Illuminados researcher, who aids Leon on his mission, before he is murdered by Osmund Saddler, the leader of the Los Illuminados cult. By examining Sera's notes, Leon discovers that Los Illuminados gained control of their subjects by implanting a mind-controlling parasite known as Las Plagas into their bodies.
After Saddler discovers that Leon has rescued Ashley, he commands his subjects to use any means to recover her. Meanwhile, after defeating the village chief, Bitores Mendez, Leon, and Ashley take refuge inside the castle of the local castellan, Ramon Salazar. Ashley begins to cough blood, realizing that she is probably infected and runs into one of the castles many traps. Leon then battles his way through mazes and minions to find Salazar only to learn that Ashley has been taken to a nearby island research facility. After numerous altercations with Saddler's forces, including a freakishly empowered Krauser, Leon is able to rescue Ashley and defeat Saddler with Ada's assistance. Leon recovers a vial containing a Plagas sample from Saddler's corpse, but Ada forces him to give it to her at gunpoint. She then escapes from the complex in a helicopter, leaving Leon and Ashley to escape via jet-ski
Resident Evil: The Umbrella Chroncles

In the Umbrella Chronicles the narrarator of the story is Albert Wesker.The Umbrella Chronicles' first scenario, based on the events of Resident Evil Zero, follows S.T.A.R.S operative Rebecca Chambers, and former-marine Billy Coen as they venture through a train that eventually takes them to a derelict training facility.[14] Once within the facility, they discover they are being stalked by James Marcus, one of the Umbrella Corporation's co-founders and former scientists, who has managed to resurrect himself with the aid of leech test-subjects.[15] After a confrontation, Marcus mutates into a monstrosity, but is subdued by the duo. Chambers and Coen escape as the facility self-destructs.[15] Another sub-chapter within the scenario traces Albert Wesker's actions, now posing as the leader of S.T.A.R.S' Alpha team, as he attempts to escape the training facility.[16][17]
The game then proceeds to retell the events of the first Resident Evil. The scenario follows both Chris Redfield and Jill Valentine, as opposed to the actual Resident Evil game, which feature the two splitting up. Redfield and Valentine are forced to battle their way through a mansion full of un-dead residents, before stumbling upon a secret Umbrella Corporation research facility in the mansion's basement.[18] The two then discover the facility's most powerful creation, a Tyrant, and destroy it.[19] The scenario features two different sub-chapters, which reveal Chambers' action between Resident Evil Zero and Resident Evil,[20] as well as a Wesker's reanimation and escape after his apparent death.[21]
( Jill using her taser counterattack. )
The Umbrella Chronicles next scenario visits Raccoon City during the events of Resident Evil 3: Nemesis. Valentine returns to the game, and is paired with mercenary Carlos Oliveira, as they attempt to survive an outbreak of the T-Virus.[22] After defeating several un-dead citizens, Valentine and Oliveira encounter Nemesis, an upgraded Tyrant, sent to kill Valentine.[22] They defeat Nemesis and escape Raccoon City before it is destroyed by the United States government in desperate contingency effort.[23][24] The scenario also features two sub-chapters, detailing Ada Wong and HUNK's background roles during the main scenario's events.[25][26]
The game's final scenario is entirely composed of new material, which trails Redfield and Valentine as they attempt to infiltrate the Umbrella Corporation's final stronghold in Russia.[27] Now leading a group of armed activist, the duo storms the stronghold by force, encountering waves of un-dead soldiers and mutations.[27] Despite sustaining heavy causalities, Redfield and Valentine enter the facility's inner-sanctum, only to encounter and destroy the Umbrella Corporation's latest creation, the T-A.L.O.S. Project.[28] The game's final sub-chapter features Wesker infiltrating the facility by himself in an attempt to recover the Umbrella Corporation's most important files.[29][30] He is confronted by his long-time nemesis, Sergei Vladimir, whom he defeats.[31] The game's credits reveal that the Umbrella Corporation's secrets have finally been exposed. As a result, the government dissolves the company and begins to take legal actions against its top officials.[32]
Resident Evil: 5

In a July 2007 Famitsu interview, producer Jun Takeuchi revealed the main playable character as Chris Redfield and the game takes place ten years after the events of the original Resident Evil. The story will explore Chris' life during the ten year interval between the two games.[11] During the game's events, he is a member of a group known as BSAA, and sent to investigate an incident in a desert area that serves as the game's setting.[4] Takeuchi also confirmed that a female character from the series, who is seen briefly at the end of the trailer, will appear in the game.[4] In an online interview, Takeuchi revealed that the game's plot will be set in Africa, and will concern "the origins of the virus." He also stated one of the plot's key elements will revolve around the whereabouts of STARS and Redfield's life after the first Resident Evil game.[12]
UK-based publication Xbox World 360 revealed that the game takes place in an unnamed African country, which is near a line of active volcanoes that stretch across Eritrea, Ethiopia, and Kenya, where volcanic activity is threatening to release a previously dormant virus. They also confirmed the return of recurring antagonist Albert Wesker, as well as Sherry Birkin (last seen in Resident Evil 2).[13] Another game trailer that was released on May 31, 2008 depicted a female character named Sheva Alomar who is an agent of West African branch of the B.S.A.A. (Bioterrorism Security Assessment Alliance),[14] who will assist Redfield.[15]
Alomar will follow Redfield, while supplying him with ammo and support. She will also be able to engage enemies, and require the player's assistance from time to time. [16]